วันจันทร์ที่ 12 สิงหาคม พ.ศ. 2556

Electronic Entertainment Expo (E3)

     Electronic Entertainment Expo, commonly known as E3, is an annual trade fair for the computer and video games industry presented by the Entertainment Software Association (ESA). It is used by many video game publishers and accessory manufacturers to show off their upcoming games and game-related merchandise.
Unlike Gamescom and other video game trade fairs that are open to the public, E3 is an exclusive, industry-only event. Persons who apply to attend are required by the event's governing body (Entertainment Software Association) to verify that they have some professional connection to the video game industry.
     E3 is commonly held in late May or early June of each year at the Los Angeles Convention Center (LACC) in Los Angeles. In 2007, the convention was exceptionally held from July 11 to July 13 in Santa Monica, California.
     E3 2013 was held on June 11–13, 2013 at the Los Angeles Convention Center. E3 2014 is slated for June 10–12, 2014, and will once again take place at the Los Angeles Convention Center.

Prior to E3, most game publishers went to other trade shows to display new products, including the Consumer Electronics Show and the European Computer Trade Show.
     
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            E3 2013 on June 11-13, 2013. The EA Presenting. 

     The first E3 was conceived by IDG's Infotainment World and co-founded by the Interactive Digital Software Association (now the Entertainment Software Association). It coincided with the start of a new generation of consoles, with the release of the Sega Saturn, and the announcements of upcoming releases of the PlayStation, Virtual Boy and Neo-Geo CD. Specifications for the Nintendo Ultra 64 (later renamed Nintendo 64) were released, but there was no hardware shown.
     IDSA originally asked CES for a private meeting space for game developers, but was told that they could not limit access to only invited registrants. Patrick Ferrell, CEO of IDG's Infotainment World, had sent his VP Marketing to the meeting, and hearing the result, the management team at Infotainment World immediately announced E3. Needing to ensure the full backing of the industry, Ferrell then negotiated a partnership between IDG and the IDSA, who then co-produced the show for a number of years
The event ran from May 11 through May 13, 1996 in Los Angeles, California. Keynote speakers included Sega of America, Inc. president and CEO Thomas Kalinske; Sony Electronic Publishing Company president Olaf Olafsson; and Nintendo chairman Howard Lincoln. The first show was one of the largest trade show launches in history, with over 1.2 million feet of show space and over 80,000 attendees.

Electronic Arts (EA)

      Electronic Arts, Inc. (EA) is an American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. Electronic Arts is the world's third-largest gaming company by revenue after Nintendo and Activision Blizzard.
     Currently, EA develops and publishes games under several labels including EA Sports titles, Madden NFL, FIFA Football/Soccer, NHL, NCAA Football, SSX and NBA Jam. Other EA labels produce established franchises such as Battlefield, Need for Speed, The Sims, Medal of Honor, Command & Conquer, Postal, Mirror's Edge as well as newer franchises such as Dead Space, Mass Effect, Dragon Age, Army of Two and Star Wars: Knights of the Old Republic, produced in partnership with LucasArts. EA also owns and operates major gaming studios, Tiburon in Orlando, EA Canada in Burnaby, BioWare in Edmonton as well as Montreal and DICE in Sweden.

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        Medal of Honor: Warfighter is one from Electronic Arts.

     Originally, EA was a home computing game publisher. In the late 1980s, the company began developing games in-house and supported consoles by the early 1990s. EA later grew via acquisition of several successful developers. By the early 2000s, EA had become one of the world's largest third-party publishers. On May 4, 2011, EA reported $3.8 billion in revenues for the fiscal year ending March 2011, and on January 13, 2012, EA announced that it had exceeded $1 billion in digital revenue during the previous calendar year. In a note to employees, EA CEO John Riccitiello called this “an incredibly important milestone” for the company. EA began to move toward direct distribution of digital games and services with the acquisition of the popular online gaming site Pogo.com in 2001. In 2009, EA acquired the London-based social gaming startup Playfish, and in June 2011, EA launched Origin, an online service to sell downloadable games directly to consumers. In July 2011, EA announced that it had acquired PopCap Games, the company behind hits such as Plants vs. Zombies and Bejeweled.   

    https://static-www.ecs.popcap.com/www.popcap.com/sites/pvz_franchise_2013/screenshots/gw/PvZ_GW_E3_Screens_04_WM_v3.jpg     "Plants vs. Zombies Garden Warfare" using the new Frostbite 3 game engine. Producer by PopCap Games.

     EA continued its shift toward digital goods in 2012, folding its mobile-focused EA Interactive (EAi) division "into other organizations throughout the company, specifically those divisions led by EA Labels president Frank Gibeau, COO Peter Moore, and CTO Rajat Taneja, and EVP of digital Kristian Segerstrale."

 http://www.thenerdcabinet.com/wp-content/uploads/2013/07/attack-on-titan-shingeki-no-kyojin-attack-on-titan-34606226-1382-900.jpg
     
     You know this right !? Now the best social animation of 2013 
"進撃の巨人" or "Attack on Titan"  is on the producer's consult. 
If producer get the green light to produce this animation to video game, we will see the Attack on Titan game on 2014.

How to add language to Windows


    Step 1 : Click on the language bar on the right - down of the desktop.
    Step 2 : Click on language preferences.


    Step 3 : Click "Add a language". It will show you the "Add language" window.


    Step 4 : Select the language you want to add. For me is Japanese.


    Step 5 : It will add to your own Language bar. It complete in some language, but Japanese want to doing something to make it can use.


    Step 6 : Change the language to the installed language and right-click on the language bar. And select "Hiragana". Now it complete you can type your installed language.




วันเสาร์ที่ 10 สิงหาคม พ.ศ. 2556

Codemasters


          Codemasters Software Company Limited, or Codemasters (earlier known as Code Masters) is a British video game developer and publisher founded by David Darling and his brother Richard in 1986. Codemasters is one of the oldest surviving British game studios, and in 2005 was named the top independent games developer by Develop magazine. But now Codemasters change their name to "Codemasters Racing" because they don't want to try a lot of money to made RPG, FPS games, and don't complete. They say "We will stop made RPG or FPS game, Codemasters will go ahead to the racing games"

     Codemasters founded in 1986 by Richard and David Darling (who worked previously for Mastertronic), Codemasters established themselves in the growing ZX Spectrum market, mostly with action games that required the player to solve simple puzzles by combining different objects, such as the Dizzy series. While rooted in the ZX Spectrum, Codemasters did not write exclusively for this computer - they also released software (including the Dizzy series) for the Commodore 64, Commodore 16, BBC Micro, Acorn Electron, Amstrad CPC, Atari 8-bit, Commodore Amiga and Atari ST.
They were famous for releasing a long series of "Simulator" games, mostly sports simulations (such as Pro Boxing Simulator). This led to the parody "Advanced Lawnmower Simulator" being developed, praised to the skies and then published by Your Sinclair magazine as an April Fool's Day stunt.
 Grid 2 made from Codemasters Racing.

     Codemasters were one of a number of software houses in the 1980s that only released low retail price titles. However, in 1992 they began to cut down on the budget releases in favour of full-price titles. As the 8-bit computer market diminished, Codemasters turned to developing for the 8-bit and 16-bit console markets, as well as moving away from their budget title legacy to more full-price games on the 16-bit computers — 1993 saw the last title in the budget Dizzy series, Crystal Kingdom Dizzy, although they released a full-price Dizzy game, Fantastic Dizzy later. They had major success with the Micro Machines series and Pete Sampras Tennis on the Sega Mega Drive. Both franchises featured the J-Cart, allowing two extra controllers to be attached to the game cart without requiring Electronic Arts' 4 way play or SEGA's four player adaptor.

Ubisoft

If you say about the PC game. You will think "What company made this game?"
Now, I will show the history of "Ubisoft"

      Ubisoft Entertainment S.A. is a French global video game publisher and developer, with headquarters in Montreuil, France. The company originating from Carentoir (Morbihan, Brittany) has a worldwide presence with 26 studios in 19 countries and subsidiaries in 26 countries. The name "Ubi" comes from the acronym Union des Bretons Indépendants (Independent Breton Union). It is currently the third largest independent game publisher in Europe, and the third largest in the United States. The company's largest development studio is Ubisoft Montreal in Canada, which currently employs roughly 2,100 people. Yves Guillemot, is the chairman and CEO. As for 2008–2009 fiscal year, Ubisoft's revenue was €1.058 billion, reaching the 1 billion euro milestone for the first time in its history. Ubisoft has created its own film division called Ubisoft Motion Pictures which will create shows and films based on its games.


     Assassin's Creed is the game from Ubisoft
    
     The five brothers of the Guillemot family founded Ubisoft as a computer game publisher in March 1986 in France (Brittany). Yves Guillemot soon made deals with Electronic Arts, Sierra On-Line, and MicroProse to distribute their games in France. By the end of the decade, Ubisoft began expanding to other markets, including the United States, the United Kingdom, and Germany. In the early 90s, Ubisoft initiated its in-house game development program which led to the 1994 opening of a studio in Montreuil, France, which later became their headquarters. Ubisoft became a publicly traded company in 1996 and continued to expand to offices around the globe, opening locations in Annecy, Shanghai and Montreal.
    In the late 1990s and early 2000s, Ubisoft committed itself to online games by getting behind Uru: Ages Beyond Myst, The Matrix Online, and the European and Chinese operation of EverQuest. The publisher established ubi.com as its online division. However, in February 2004, Ubisoft cancelled the online portion of Uru and backed out of the publishing deal on The Matrix Online.
In March 2001, Gores Technology Group sold The Learning Company's entertainment division (which includes games originally published by Brøderbund, Mattel, Mindscape and Strategic Simulations, Inc.) to them. The sale included the rights to IPs such as the Myst and Prince of Persia series. In July 2006, Ubisoft also bought the Driver franchise from Atari for a sum of €19 million (US$24 million) in cash for the franchise, technology rights, and most assets. In July 2008, Ubisoft made the acquisition of Hybride Technologies, a Montreal-based studio renowned for its expertise in the creation of visual effects for cinema, television and advertising. In November 2008, Ubisoft acquired Massive Entertainment from Activision. In January 2013, Ubisoft acquired South Park: The Stick of Truth from THQ for $3.265 million.
In December 2004, rival gaming corporation Electronic Arts purchased a 19.9% stake in the firm, an action Ubisoft referred to as "hostile" on EA's part.